Inga Rune-Eyes
Two triggers pull in opposite directions, and reconciling them is where the deckbuilding work happens. The scry 3 on arrival is a clean smoothing effect, the sort of value that keeps a fair 3/3 blue body worth its four mana on its own. The death trigger is the strange half: three cards, but only if three or more creatures died this turn. That gate almost never trips in a normal grindy exchange, which quietly reframes a mono-blue Wizard as an aristocrats payoff. It wants sacrifice fodder, or a sweeper cast into a full board, or any effect that turns a stall into carnage, and it wants Inga to be one of the bodies that falls in the pile. Engineer that moment of mass death and the refill dwarfs what you paid to cast her. The interlock holds because neither half is dead weight without the other: a deck with no death theme still gets a scry-3 blocker that trades in combat, while a board-wipe deck gets a draw engine that converts its own losses into gas. Few blue creatures reward that precise overlap of card selection up front and mass death on the way out, and fewer still bundle both onto a body that can block, attack, and cash out as it dies.







