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Moxonomy

Infectious Inquiry

Sorcery2 generic manaBlack mana

Sign in Blood grafted onto a poison strategy: draw two, pay the life, and each opponent picks up a poison counter for the trouble. The card-draw half is a known quantity, priced at the familiar rate of two life for two cards, but the third clause is what turns this from a filler cantrip into a payoff. That poison counter lands on every opponent for free, no attack required, which matters enormously in a plan that wins by getting an opponent to ten counters rather than to zero life. In a poison shell the counter is not incidental value tacked onto a draw spell; it is a second wincon axis advancing every time you refill your hand, and a body of proliferate effects that suddenly has one more thing to grow. The tension the design resolves is the one every infect-adjacent deck runs into: drawing gas usually means not developing your clock. Here the two are the same action. The life loss is the honest cost, and when your own life total is already a resource you spend freely, paying two to dig for the pieces that finish a poison kill is a trade you make gladly. Strip out the counters-matter payoffs and it collapses back into an overcosted spell you would rather cast as Sign in Blood; the poison line goes dead, and the card knows it.

Infectious Inquiry (one)
ONE · #97common
Pricing
Normal: $0.39
Foil: $0.38
Oracle Text

Rules text

You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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