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Moxonomy

Improvised Club

Instant1 generic manaRed mana

Four damage at instant speed for two mana is a rate red almost never gets to keep, and the additional cost is where the price gets paid: something you already own has to die to fire it. That sacrifice clause reframes the spell entirely. It is not a burn spell you cast in a vacuum; it is a conversion mechanism, turning a spent token, a chump blocker, a dead artifact, or a creature already marked for death into four points of reach at the exact window you need it. The card rewards a board that generates disposable bodies rather than a hand full of them, functioning less like removal and more like a payoff for aristocrats-adjacent builds that were sacrificing permanents anyway. The instant speed is what unlocks it: it lets you hold up combat interaction, respond to a fetch or a sacrifice trigger of your own, and route a death you were going to eat into damage on your terms. Left as a raw comparison, four-for-two looks pushed, but the fodder requirement blocks it from ever being a strictly better cheap burn spell. You can only cast it when you have a permanent worth spending, and finding that permanent, or building a deck that reliably produces them, is the real cost the mana cost hides.

Improvised Club (ltr)
LTR · #137common
Pricing
Normal: $0.07
Foil: $0.17
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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