Illuminate History
A rummage with a payoff clause. The first sentence describes rummaging in bulk: pitch a fistful of dead cards, draw fresh ones, and reload a hand that had stopped functioning. Rummage effects are old red technology, but they usually just refill; this one attaches a reward for feeding the graveyard along the way. The seven-card threshold is what gives the discard a second purpose. A standard rummage empties your hand into the bin as a side effect, so the token clause turns that waste into a target: you are not only fixing a bad hand, you are stocking a graveyard toward a body that arrives without spending an extra card. The threshold checks after the draw resolves, which means the cards you just discarded count toward it. That timing is the whole trick: a large discard both digs for new options and, in the same breath, crosses the line that produces the Spirit. The 3/2 is not the reason to run the effect; it is the interest paid on a transaction you were already making. As a Lesson, the spell also lives outside the deck until fetched, which lets a deck treat it as a conditional refuel-and-reward drawn on demand rather than a card that must be maindecked and hoped into.




