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Moxonomy

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf

A pain-redirection engine whose scope swings on the day-night cycle. On the front face, Ill-Tempered Loner cares only about damage dealt to itself: take a hit, and it hands that much right back to any target, a defensive posture that punishes anyone who points removal or a blocker its way. Flip to Howlpack Avenger and the trigger's aperture widens: now any damage dealt to any permanent you control comes back out the barrel. That single-word change (from "this creature" to "a permanent you control") turns a threat you must play around into a board-wide deterrent, where every ping, every combat exchange, every damage-based sweeper becomes ammunition. The redirection is the point, and the werewolf transform is the ideal delivery system for it: daybound and nightbound give you a reflector that upgrades itself into a punishment cannon precisely when your opponent hesitates to cast spells. The repeatable pump plays a subtler role than it looks: it does not scale the reflected damage (that total keys off damage dealt, not power), so its job is to make the creature a bigger clock and a better attacker or blocker, coaxing the exact combat damage that then rebounds off the reflection trigger. Werewolf design usually rewards patience with raw stats; this one rewards it by changing what the card threatens, so the transform is not just bigger numbers but a genuine expansion of the punishment radius.

Ill-Tempered Loner // Howlpack Avenger (vow)
VOW · #378rare
Pricing
Normal: $1.08
Foil: $1.07
Oracle Text

Rules text

Whenever this creature is dealt damage, it deals that much damage to any target. 1 generic manaRed mana: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. 1 generic manaRed mana: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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