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Moxonomy

Hunting Grounds

EnchantmentGreen manaWhite mana

Cheating on creature mana is old hat: Sneak Attack and its kin do it on your turn, on your terms. This one does it on theirs. The trigger fires only when an opponent casts a spell, which inverts the usual cheat-creatures-into-play premise into a reactive one, turning every spell the opponent commits to into a window for you to put a creature onto the battlefield at no cost. Pair it with anything that wants to ambush, blink, or simply land before a counterspell can resolve, and the opponent is taxed for the crime of playing the game. The threshold clause is what pays for it: until seven cards sit in your graveyard, this is an inert two-mana enchantment, which slots it into the self-mill and graveyard-as-resource decks that gave this color pair a reason to exist. The engine also demands a deliberate build, since it dumps creatures without paying their costs, the payoff scales with how expensive the creatures you stash are; a hand of cheap dorks wastes the effect, a hand of haymakers turns one of their spells into your free turn. What you end up with rewards a slow, grinding game plan and then punishes the opponent precisely when they try to break the stalemate: a quietly hostile piece of design wrapped in an unassuming enchantment.

Hunting Grounds (dmr)
DMR · #359mythic
Pricing
Normal: $1.18
Foil: $1.20
Oracle Text

Rules text

Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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