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Moxonomy

Hulking Raptor

Creature — Dinosaur2 generic manaGreen manaGreen mana

The body is the giveaway that this is a four-drop pretending to be a two-drop. A 5/3 with Ward 2 generic mana for four mana is already a fair-but-pushed beater, but the mana ability is what makes the cost work backward: it pays you Green manaGreen mana at the start of your first main phase, every turn it survives, before you cast anything. That is the entire pitch. The card is designed as a ramp piece wearing an aggressive body, and what balances the engine is the timing window: the mana only arrives in your first main phase, so you cannot float it into an opponent's turn for instant-speed plays, and you have to keep the Dinosaur alive to keep collecting. Ward 2 generic mana is the protection that lets the engine compound, taxing the cheap removal that would otherwise one-for-one a fragile three-toughness creature off the board before it ever pays for itself. So you get a creature that closes games and accelerates into the rest of your hand in the same slot, with the friction sitting squarely on the toughness: it ramps hard if it lives, and three toughness is the number that decides whether it does.

Hulking Raptor (plci)
PLCI · #191prare
Pricing
Normal: $2.38
Foil: $3.04
Oracle Text

Rules text

Ward 2 generic mana At the beginning of your first main phase, add Green manaGreen mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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