Howlsquad Heavy
Goblin decks have always fought a mana problem: they flood the board wide, but every subsequent body still costs full price out of hand, and a stalled turn is a dead turn. The Max speed tap ability answers that by adding red equal to your Goblin count, converting a wide board into an explosive burst of mana that scales with the same swarm you were already deploying. Because it grants haste to your other Goblins, the tokens it manufactures each combat, plus whatever the ramp lets you recast, all attack the same turn, welding a resource engine to a pressure engine. The forced attack on the token is the honest tax: those bodies charge into combat whether or not you want the trade, so the card pushes tempo rather than letting you camp on a wide board. The loop is the real design: make a Goblin, count more Goblins, generate more mana, cast more Goblins, then attack wider next combat. Most tribal payoffs pick one axis (ramp, or token generation, or a keyword grant); this piles all three onto a 2/3 red frame and lets the swarm itself dictate how much mana comes online. Note that it grants haste, not a power boost, so it accelerates the tribe without inflating it. The defensively modest body is deliberate, because its job is not to attack: its job is to bankroll everything that does.






