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Moxonomy

Hired Claw

Creature — Lizard MercenaryRed mana

The whole design is a feedback loop keyed to a single condition: an opponent has to lose life before you can grow the body. The attack trigger is the ignition, pinging an opponent for one whenever your Lizards swing, and once that damage lands the grow ability comes online for the turn. That sequencing is deliberate and self-contained, because this creature is itself a Lizard: swing with it and its own trigger satisfies the "opponent lost life this turn" clause, so it can seed the very condition its activation demands. The once-per-turn cap on the counter keeps the scaling linear rather than explosive, so this stays a slow-building threat instead of a mana sink that runs away in a single turn. What makes the piece cohere is that the two halves lean on each other: without the tribal trigger the activation rarely turns on, and without the activation the trigger is just chip damage on a fragile one-drop. It rewards a board of small Lizards doing repeated combat damage, converting an aggressive tribal curve into direct reach that ignores blockers, then banking that reach into permanent stat growth. A Mercenary that gets paid in the enemy's life total, and only once the invoice is settled each turn.

Hired Claw (blb)
BLB · #317rare
Pricing
Normal: $0.75
Foil: $1.32
Oracle Text

Rules text

Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. 1 generic manaRed mana: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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