Hexmark Destroyer
Menace was already a keyword when this landed, but "can't be blocked except by six or more creatures" is a different animal: not two blockers, not three, but a full defensive commitment that most boards simply cannot muster. Multi-threat Eliminator functions as pseudo-unblockable evasion dressed up as a real restriction, which means a 6/6 body reliably connects for its full damage against anything short of a wide token deck. The design pairs that with Unearth at a cost identical to its hardcast mana value, and there the card's rhythm reveals itself: it wants to die and come back. Whether it trades in combat, gets sacrificed, or catches removal, the graveyard is not a dead end but a launch pad for a hasty, evasive alpha strike that exiles itself at end of turn. The two abilities lean on each other. The evasion guarantees the damage lands; the recursion guarantees the threat keeps showing up, and because Unearth exiles the creature after one swing, each return is a discrete decision about tempo rather than an infinite loop. What results is a recurring six-point clock that a table has to answer twice and can rarely block once, sized for the multiplayer boards where "six or more creatures" reads less like a hurdle and more like a wall no single opponent can build in time.

