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Moxonomy

Herd Migration

Sorcery6 generic manaGreen mana

Seven mana for a single 3/3 is unplayable; seven mana for four or five of them is a board that ends the game on the spot. That gap is the entire point: the payload keys off basic land types, so the token count is a direct receipt for how much fixing your manabase already did. A one-body cast means you skimped; a five-body cast means the domain groundwork paid off. What keeps the card from being a dead top-end on the turns it cannot deliver is the discard mode. Rather than let a lumpy seven-drop sit in hand early, you can pitch it for a basic land and three life, smoothing toward the exact diverse manabase the front half rewards. The two halves talk to each other across the curve: the cheap mode assembles domain, the expensive mode cashes it in. Green almost never gets a spell that functions at both ends of the curve from one card, and that split is what lets it earn a slot without asking you to draw it at the perfect moment. It funds its own condition, then collects on it.

Herd Migration (pdmu)
PDMU · #165srare
Pricing
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Foil: $0.49
Oracle Text

Rules text

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. 1 generic manaGreen mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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