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Moxonomy

Herd Heirloom

Artifact1 generic manaGreen mana

Two mana rocks sharing a body, except only one of them actually makes mana. The first ability is restricted ramp: any color, but the mana vanishes unless it feeds a creature spell, a leash tight enough that the rock never quietly becomes color fixing for the whole deck. The second ability is where the card earns its keep. Green has always had the trample and the fatties; what it historically lacked was a clean, repeatable way to convert connecting damage into cards without splashing blue or leaning on a dedicated enchantment. Handing trample and a draw-on-combat-damage trigger to any single big creature, once per turn at instant speed, folds both jobs into one permanent that already tapped for ramp on the turns you did not need to swing. The power-4 floor is the honest gate: this is built to make an already-threatening body harder to chump and turn its hits into resources, not to reward a wide board of small creatures. The design reads as a deliberate synthesis of two roles green midrange usually splits across separate cards, ramp early and card advantage later, sharing a body and a tap symbol so the same rock stays relevant from the turn it drops through the alpha strike.

Herd Heirloom (ptdm)
PTDM · #144prare
Pricing
Normal: $3.85
Foil: $3.96
Oracle Text

Rules text

Tap: Add one mana of any color. Spend this mana only to cast a creature spell. Tap: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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