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Moxonomy

Heightened Reflexes

InstantRed mana

Most one-mana combat tricks are transactions that clear at end of turn: you buy a burst of stats for a single attack step and the card is gone. This one splits its effect across two clocks. The +1/+0 fades like any pump spell, but the first strike counter is a permanent, so the creature carries it into the next combat, the one after, and every fight for as long as it lives. That inversion changes what you are buying. Against a pure one-shot like Titan's Strength or Infuriate, you are not paying for one big swing; you are paying to make a body structurally better in combat forever. First strike is the keyword that punishes cheap chump blockers hardest, so the counter does the heavy lifting: the point of power on top is there to steal a fight the trick would otherwise trade in. Instant speed keeps the threat live in both directions, since holding it up promises a surprise blowout this turn and a lasting upgrade regardless of when it lands. The natural home is a deck built around one evasive threat you intend to keep swinging with, rather than one that dumps everything into a single alpha strike; you are compounding an advantage on a creature you will attack with repeatedly, not spending a card to win one exchange.

Heightened Reflexes (iko)
IKO · #123common
Pricing
Normal: $0.18
Foil: $0.32
Oracle Text

Rules text

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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