Infuriate
The +3/+2 split is the whole design brief: the extra power outruns the extra toughness, so this is a trick built to win an attack, not to steal a defensive exchange the way an evenly split or toughness-heavy pump would. Where Giant Growth spreads its bonus symmetrically and can save a creature caught in a bad trade, this leans the numbers forward, which makes it deceptively bad at surviving a burn spell pointed at the buffed creature and very good at turning a middling attacker into something the opponent has to answer. The one-mana instant window does the real work: it holds up as a bluff that taxes every attack step, ambushes an unfavorable block, or shoves through the last points of combat damage when the defender misjudges the math. It cannot do that from an empty board, though: it requires a creature to point at and adds nothing on its own, so it is dead in hand the turn you have no creature. That narrowness is exactly why it keeps getting reprinted as common-rarity fuel for red aggro: not a high-floor card at all, but a cheap, single-purpose one whose worst-case is a stranded blank and whose best-case is making combat math lie in the attacker's favor. A trick that asks nothing of a deck beyond a body worth buffing, and does nothing without one.




