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Moxonomy

Hedge Maze

Land — Forest Island

Since the original taplands, two-color fixing that enters tapped has carried a fixed toll: pay a tempo turn now for untapped mana on both colors forever after. This version repays part of that toll by attaching a surveil trigger to entry, so the turn you spend waiting on the land is no longer inert. Surveil 1 is a small effect, but it fires in the exact moment the card already asks you to sit still, which folds the smoothing into a cost players already accept rather than piling a new one on top. The mana rate stays untouched; what changes is that the downside now pays a small dividend. The graveyard angle is the quieter half: surveil lets you bin a card you actively want in the yard rather than one you drew and cannot use, so a single trigger serves both consistency decks chasing land drops and graveyard decks that want fuel where it does work. Carrying the Forest Island subtypes threads it into fetch and typal-land effects that a plain Simic dual with no basic types would miss. Nothing here is flashy: it is a low-variance upgrade to an old template, a tapland that hands back value for the turn it costs.

Hedge Maze (pmkm)
PMKM · #262srare
Pricing
Normal:
Foil: $17.67
Oracle Text

Rules text

(Tap: Add Green mana or Blue mana.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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