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Moxonomy

Heaven Sent

Enchantment — SagaBlue manaRed mana

A Saga that wants to kill you first and reward its pilot second, structured as a two-turn countdown to a payoff that fires only after the damage lands. Chapters I and II build toward the finale by generating Clues, so the card is quietly a value engine even when the third chapter whiffs. But the finale is where the design gets clever: the single point of damage to each opponent gates a seven-card windfall behind an opponent already sitting at one life or lower, which turns a modest ping into a combo trigger for any deck already pressuring life totals to zero. And when the payoff doesn't connect, it doesn't burn out: the Saga exiles itself and offers a recast that same turn, so the pilot who came up short on the life-total math gets to reload the countdown rather than lose the investment entirely. That recast clause is the balancing act, converting a dead finale into a reset instead of a windmill draw, which keeps the seven cards honest without punishing the deck that isn't quite there yet. It reads as a Doctor's episode compressed into a card: the slow, deliberate wind-up, the moment the trap either springs or resets, the loop that starts over. Few Sagas fail gracefully; this one turns failure into another attempt.

Heaven Sent (who)
WHO · #739rare
Pricing
Normal:
Foil: $4.63
Oracle Text

Rules text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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