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Moxonomy

Healing Salve

InstantWhite mana

White's slice of Alpha's "boon" cycle, sharing a slot with Ancestral Recall, Dark Ritual, Giant Growth, and Lightning Bolt: a one-mana modal instant meant to give the color its starting-point trick. The other four became format-defining or outright banned; this one became the cautionary tale about how white's entry was priced. Three life or three damage prevented, at a rate that even in 1993 was barely a stall, has aged into one of the weakest one-mana instants ever printed. The design lesson it carries is structural: life gain without a body, a card, or a trigger attached is the hardest effect in the game to make worth a card slot, because the opponent chooses when to commit damage and you have already committed the mana. Every subsequent attempt to fix this slot (Lightning Helix stapling burn to it, Awe Strike scaling with the attacker) has been an admission that the original rate did not work. Designers still reach for it as a calibration point: when someone wants to know how cheap a pure prevention or gain effect needs to be before it earns inclusion, the answer is "cheaper than Healing Salve, with something else attached."

Healing Salve (usg)
USG · #16common
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

25 sets
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