Hawkeye, Master Marksman
Most utility archers get their value from one keyword and a body that trades up; this one turns the act of tapping into a spellbook. The trigger is the clever part: Trick Arrows fires whenever Hawkeye becomes tapped, not specifically when he attacks, so any tap outlet (a convoke cost, a crew requirement, an activated ability that costs a tap) unlocks up to three separate payments and three modal choices. First strike and reach make attacking the obvious way to get there, but they are almost incidental to the design; the ability wants you to find as many ways to tap a two-drop as you can and squeeze the arrows out each time. The three modes cover axes a red aggro creature usually can't touch on its own: Net strips a blocker to push damage, Explosive turns the tap into reach-agnostic burn straight to a player's face, and Boomerang loots a dead card into a live one. Each is priced at a single generic mana, so the ceiling is a five-mana turn (two to cast, three to fire all three arrows) that removes a blocker, deals two, and fixes a draw. What limits the engine is the fragility of the vessel: a 2/2 that has to survive to keep tapping, and a trigger that does nothing the turn Hawkeye stays untapped. It rewards a deck built to tap him every turn, not one that casts him and hopes.

