Hate Mirage
Temporary token copies with haste and an end-step exile are a red mechanic with a long pedigree: Heat Shimmer, Flameshadow Conjuring, and the whole family of "make a copy, use it once, give it back" effects. What sets this apart is that it points outward. Where most red conjuring copies your own creatures for an alpha strike or a combo loop, this reaches across the table and mints copies of up to two things you don't control. The design question is compression: not which creature you want staring back at you turn after turn, the way a permanent clone asks, but which two enemy bodies pay off hardest inside a single window. That can be a surprise swing from two borrowed threats, or firing two hefty enters-the-battlefield triggers on your own terms while the originals sit uselessly across from you. The tokens are copies, not the originals, so nothing is actually taken from anyone; the self-exile clause keeps the exchange from leaving you with a side-army to sequence around, and the whole play resolves within one turn no matter what happens to what you copied. It reads like a raid rather than a control tool: take a snapshot of the strongest things in the room, spend them once while they matter most, and clear them before the turn ends.


