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Moxonomy

Heat Shimmer

Sorcery2 generic manaRed mana

A clone spell rewritten for the sorcery turn. Most copy effects of its era ask you to pay for a permanent and keep it; this one prices the copy as a one-turn rental instead. The haste-and-exile package collapses the value proposition to a single attack step: you make the copy, swing, and lose it at the end step, which means the spell is buying combat math and enters-the-battlefield triggers rather than a board presence. That shifts the entire calculus toward what the target does on arrival rather than what it is worth left in play. Copy a creature whose damage on entry or attack matters more than its long-term body, and the temporary nature stops being a downside; it becomes the reason the rate works at all. The token also reads any creature on the battlefield, not just your own, so a defensive use exists: borrow the strongest thing across the table for one swing. What gates the spell is dependency: it needs a worthwhile target already in play before it does anything, and at sorcery speed it cannot ambush blockers or answer a threat on the opponent's turn. Within that window it is a clean expression of the design idea: power untethered from permanence, paid for not in mana but in time.

Heat Shimmer (lrw)
LRW · #175rare
Pricing
Normal: $9.11
Foil: $29.69
Oracle Text

Rules text

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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