Halo Forager
What separates this from Snapcaster Mage, the obvious ancestor, is where it reaches and how far. Snapcaster grants flashback to a spell in your own graveyard; this Faerie pays a variable to cast a spell outright from any graveyard, exiling it after. The
is the whole design lever. Because the target's mana value must equal exactly what you pay, the ability scales with the game state: pay two to recur a cheap cantrip or removal spell, pay more to snag a haymaker sorcery someone else discarded or milled. It rewards tracking what instants and sorceries sit in every graveyard, not just your own, which turns opposing self-mill and looting into a menu of things to steal. The 3/1 flier is not incidental so much as the point of difference: Snapcaster's flashback is a one-cast rider that leaves a body, and this does the same, but the recast spell is genuinely someone else's, poached rather than reused. The exile clause here isn't a special tax (flashback and most one-shot recasts exile too); it simply confirms the theft is final, no looping back for a second helping. The value trigger fires once when it enters, and after the graveyards are picked clean the flying body still carries a clock. That split is the appeal: a Rogue that mugs a graveyard on arrival, then keeps swinging long after the trigger has resolved.


