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Moxonomy

Hall of Storm Giants

Land

The whole appeal of a manland is that it never costs you a card, and the price of that free win condition is always paid in the manabase: it comes in tapped when it matters most, and it dies to sweepers and land destruction the untapped fatty in your hand does not. This one prices its ceiling steeply. The 5 generic manaBlue mana activation is a real investment, and swinging with it effectively ties up seven mana sources (the six to turn it on, plus the Hall itself), but the body it buys is deliberately hard to profit against: ward 3 turns every removal spell into a tax, so the tempo math that usually punishes manlands (kill the creature, keep your land drop, walk away up a card) stops working. The opponent either pays the ward and then pays for the answer, or they let a 7/7 keep swinging. That is the design tension: a land that mostly sits there producing blue does nothing threatening, so the cost of holding it is only the enters-tapped clause; the moment your board can afford the activation, it converts into a clock that is expensive to interact with rather than expensive to cast. The lineage runs through the Worldwake creaturelands and their descendants, but the ward clause is the modern wrinkle those older designs lacked, shifting the card's role from a cheap early beater to a late-game finisher that outlasts the removal a control mirror is built to trade.

Hall of Storm Giants (pafr)
PAFR · #257srare
Pricing
Normal:
Foil: $3.53
Oracle Text

Rules text

If you control two or more other lands, this land enters tapped. Tap: Add Blue mana. 5 generic manaBlue mana: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3 generic mana. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 generic mana.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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