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Moxonomy

Gunner Conscript

Creature — Human Mercenary1 generic manaGreen mana

A Voltron creature that pays you back on the way out. The 2/2 body is a chassis meant to be dressed: every Aura and Equipment you strap on adds another +1/+1, so the card scales with the very cards that already scale it. Trample matters here precisely because the growth is unbounded by attachment count; a stack of buffs turns a chip-in into lethal through a blocker. Note that the two death triggers are worded as separate clauses on purpose. An enchanted-and-equipped copy that dies gives you two Junk tokens, not one, because each clause checks its own condition independently. That structure quietly hedges the biggest risk of any suit-up creature: the two-for-one blowout when a single removal spell answers the whole invested board. Here the payoff softens the loss, converting sunk resources into a scavenge-and-rebuild engine rather than a dead end. It rewards committing to the build without punishing you as harshly as most auras-and-equipment shells do for over-committing.

Gunner Conscript (pip)
PIP · #77uncommon
Pricing
Normal: $0.23
Foil: $0.36
Oracle Text

Rules text

Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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