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Moxonomy

Growth Spiral

InstantGreen manaBlue mana

The instant-speed sibling of Explore, and the timing is the entire justification for the card. Explore did the same job at sorcery speed and became a footnote; move that ramp-plus-draw package to instant, and suddenly it plays on the opponent's end step, holds up mana for a counterspell that never needs to be cast, and turns a passed turn into a free advance instead of a tell. The two-for-one is modest on paper: one card drawn, one land played, no card advantage in the strict sense since the land came from your own hand. What it buys is a tempo distortion that ramp decks had always wanted and rarely got cleanly. Cast on turn two, it accelerates the mana count by a full land while replacing itself, so the developing turn does not cost a card; done at the top of the opponent's turn, the acceleration costs no information either. The design resolves a posture that green-blue decks had circled for years without settling: "ramp with a full grip of answers" used to be a contradiction, because developing your mana meant tapping out and leaving your instants dead. When the developing spell is itself an instant, that tension dissolves. The mana and the draw arrive on the same flexible window, which is exactly the window green-blue control had been trying to build around all along.

Growth Spiral (who)
WHO · #237common
Pricing
Normal: $0.28
Foil: $2.08
Oracle Text

Rules text

Draw a card. You may put a land card from your hand onto the battlefield.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

13 sets
Show all 13 other printings
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