Great Unclean One
The comparative-life trigger does something most attrition demons don't: it turns the gap between your life total and everyone else's into a spawning engine. The end-step loss of 2 to each opponent is only half the design; the token generation keys off whoever has fallen below your life total, so the more damage the table takes from any source, the wider the gap you're rewarded for. Every opponent sitting under you mints another Plaguebearer of Nurgle, and each token is a durable 1/3 body rather than a fragile chump, so the board thickens while the arithmetic keeps tilting the same direction. What makes the loop self-sustaining is that your own life total never has to move: the 4/5 doesn't gain you a point, it simply grinds everyone else down, and once a player dips below you the "less life than you" clause stays satisfied without further effort. That is why the engine reads as slow inevitability rather than a swing: the trigger doesn't race, it accumulates, and the token count climbs on autopilot as the plague spreads across the table. The flavor of Nurgle's decay is doing real mechanical work here, tying the visual of a rotting battlefield directly to the trigger's math: the more the table wears down, the more the demon multiplies. A value piece built to close games by pressure count rather than by any single decisive turn.

