Skip to content
Moxonomy

Great Hall of the Citadel

Land

The colorless tap is the floor: an unconditional source with no downside and no upside. The activated second line is a filter, not a ramp spell. Tap this land, feed it one mana from somewhere else, and get two mana in any color combination back. The count nets to zero. What you gain is fixing and a color you did not have, not extra mana, and that filtered mana comes chained to a restriction that funnels it entirely into legendary spells. That is the whole trade. In a deck stuffed with legendary creatures, artifacts, and planeswalkers, the filter is nearly free and perfectly flexible; in a deck without them, the activated line is dead text and you are holding a plain colorless source. That binary is unusual for a fixing land. Earlier filter lands asked a life point or a specific color pair for their flexibility; this one asks you to pre-commit your entire top end to legendary spells before the game begins. It behaves less like a generic source and more like a tribal payoff wearing a land's clothing: the color-smoothing is total and real, but only if you have already agreed to build around legends. Read it as a legend-matters enabler, not a mana rock that happens to like them.

Great Hall of the Citadel (ltr)
LTR · #705common
Pricing
Normal: $1.47
Foil: $3.46
Oracle Text

Rules text

Tap: Add Colorless mana. 1 generic mana, Tap: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close