Great Arashin City
The Abzan color triad wired into a single tapland: it fixes toward black, but its untapped condition asks for the green or white half of the wedge, and its activated ability converts dead creatures into bodies for one generic and one black mana. That last clause is the reason it earns a slot beyond fixing. Most utility lands that generate value ask only for mana and a tap; this one demands you feed it a creature card from the graveyard each time, exiling it permanently. The dead pile becomes a resource with a floor: every mill, every sacrifice, every attacker that trades leaves behind fuel for another Spirit, and the exile cost means the land quietly cannibalizes its own recursion, so decks leaning on it can't also loop the same creatures back. It is slow (two mana on top of the tap per activation), and it wants a board that refills the graveyard faster than it empties. But an engine that keeps churning out blockers and fodder for as long as the dead pile holds is one that survives board wipes, because the source is the land itself, not the tokens it makes. The design threads a real needle: color fixing that shores up a three-color base, plus a mana sink that turns the graveyard into a repeatable token stream, folded into a card that costs nothing to include and asks only for the right basics nearby.



