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Moxonomy

Grapple with the Past

Instant1 generic manaGreen mana

The instant-speed clause is the whole reason this card endures past its rate. Green's graveyard value engines had long lived at sorcery speed: dig three deep, return a creature or land, repeat next turn. Doing that work at instant speed changes which decks want it and when. You can hold it as a combat trick that finds a creature with flash, rebuy a fetchland or a sacrificed creature on an opponent's end step, or fill the yard in response to delve and graveyard payoffs without tapping out on your own turn. The mill-three is not just self-loot: it actively builds the resource the second half of the card draws from, so a whiff on the return clause still seeds future plays. The selection is deliberately narrow, creature or land only, which keeps it honest as a value spell rather than a tutor; it cannot reach for a removal spell or a planeswalker buried in the dig. That restriction is what lets the rate stay aggressive at two mana. This sits in a long line of green self-mill recursion, but the reactive flexibility distinguishes it from the sorcery-speed versions bookending it: a slow grind tool reworked into something you can deploy at the moment it matters.

Grapple with the Past (inr)
INR · #412common
Pricing
Normal: $0.27
Foil: $0.42
Oracle Text

Rules text

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

8 sets
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