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Moxonomy

Granite Grip

Enchantment — Aura2 generic manaRed mana

The math is the whole pitch: power scales off Mountain count, which makes this a payoff for mono-red dedication, an aura that sharpens as your manabase commits. The trouble is structural, and it has kept the land-count payoff genre marginal since the idea first appeared. The bonus is purely offensive (+1/+0 only), so the enchanted creature still dies to anything that touches it while you have sunk three mana and a card into a single body; an aura that does nothing on defense compounds the two-for-one exposure already baked into the card type. The cleanest game it imagines is a creature already in play getting a sudden swing in power large enough to matter, which wants a board where you control a stack of Mountains and an attacker the opponent has chosen not to answer: a narrow conjunction of conditions. As a piece of early-era mono-red support, it sits among the period's other land-matters experiments, gesturing at a "burn your basics into damage" identity that red has chased in fits ever since without ever finding a clean home for the static-aura version. The ceiling is real, since in a deck stuffed with Mountains the number gets silly, but the floor is a dead card glued to a creature your opponent can kill in response.

Granite Grip (7ed)
7ED · #195common
Pricing
Normal: $0.13
Foil: $8.91
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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