Goliath Truck
Most Vehicles want to attack for their own sake; this one attacks to hand the beating to someone else. Stowage turns the crew step into a delivery mechanism: swing, and two +1/+1 counters land on another attacker, permanently. The counters do not vanish at end of turn, so every combat the truck survives ratchets up a target that keeps the growth. That reframes what a 4/4 body is doing on the board. It is not the threat, it is the escort. The design leans into a build stacked with evasive or trample creatures worth feeding, where the truck itself is almost incidental to the damage math and the counters accumulate on the pieces that can actually close. Crew 2 keeps the cost of animation trivial, which matters because you rarely want the truck itself in the red zone unattended: it exists to be turned on, sent in, and to make the creature beside it bigger than it has any right to be. The wrinkle is that Stowage triggers off the attack, not on any hit, so a chump-blocked truck still delivers its payload; the counters are earned by declaring the attack, not by connecting.

