Golgari Grave-Troll
Dredge 6 is the highest dredge value ever printed, and that number is the whole point. The body is incidental: a regenerating beater sized to your graveyard is a fine line in a creature deck, but nobody actually casts this one. The engine is the draw. Replacing a draw with a six-card self-mill that returns the card to your hand turns each draw step into a recursive filling mechanism, and graveyard strategies built around reanimation, flashback, and threshold-style payoffs want exactly that throughput. The same trait that makes it the best dredge enabler is what got it restricted: dredge sidesteps the library entirely, and a six-deep dredger fuels a deck that wins without ever drawing into its threats. It earned bans in eternal formats where graveyard combo runs hot, then cycled back into legality once the supporting cards thinned out, a card whose power level is measured almost entirely by what else is legal alongside it. Dredge was one of the loudest early attempts to make the graveyard a resource you spend rather than a place cards go to die, and this card pushes the idea to its limit: a creature genuinely better off in your graveyard than in your hand, and built to make sure it gets there fast.







