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Moxonomy

Goblin Instigator

Creature — Goblin Rogue1 generic manaRed mana

Two bodies for two mana, both expendable, both red, both Goblins: that is the entire pitch, and it is a clean one. The math is the point. A single creature card that resolves into two creatures on the battlefield is exactly what go-wide strategies are built to exploit, where the count of bodies matters more than the quality of any one of them. For an anthem effect, a mass pump, or a sacrifice payoff that scales with creatures, this turns one card into two triggers and two targets, and the fact that both pieces are Goblins folds it neatly into the long tradition of token-flooding tribal aggression. The restriction that keeps it modest is the bodies themselves: a 1/1 making a 1/1 trades into almost nothing in combat and dies to any sweeper, so the card is fodder by design, valuable for what it enables rather than what it does in a fight. That is the honest read on it: a two-for-one in a color and tribe that have always wanted more bodies than cards can supply, doing the unglamorous work of feeding the engines built around it.

Goblin Instigator (jmp)
JMP · #327common
Pricing
Normal: $0.38
Foil:
Oracle Text

Rules text

When this creature enters, create a 1/1 red Goblin creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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