Goblin Instigator
Two bodies for two mana, both expendable, both red, both Goblins: that is the entire pitch, and it is a clean one. The math is the point. A single creature card that resolves into two creatures on the battlefield is exactly what go-wide strategies are built to exploit, where the count of bodies matters more than the quality of any one of them. For an anthem effect, a mass pump, or a sacrifice payoff that scales with creatures, this turns one card into two triggers and two targets, and the fact that both pieces are Goblins folds it neatly into the long tradition of token-flooding tribal aggression. The restriction that keeps it modest is the bodies themselves: a 1/1 making a 1/1 trades into almost nothing in combat and dies to any sweeper, so the card is fodder by design, valuable for what it enables rather than what it does in a fight. That is the honest read on it: a two-for-one in a color and tribe that have always wanted more bodies than cards can supply, doing the unglamorous work of feeding the engines built around it.



