Glorious Purpose
Connive is normally a self-contained loot-and-grow, resolved and forgotten in a single trigger: draw, discard, and if you pitched a nonland, leave a +1/+1 counter behind. This enchantment reframes that incremental filtering as an accumulating counter engine, sitting on the battlefield to tally every connive your creatures fire. Each trigger does double duty here: it adds a +1/+1 counter to the conniving creature (stacking with connive's own growth for a heftier body) while dropping a plan counter onto the enchantment, so the same action feeds both a board and a ticking clock without asking you to change what you were already doing. What makes it worth building around is the payoff's shape. Exiling four and casting "any number" of them without paying mana is not a fixed reward but a variance sink: the ceiling is a chain of free spells, the floor is four cards straight to hand, and the enchantment resolves the same either way. That asymmetry rewards a deck stuffed with expensive bombs and cheap connive enablers, since the free-cast clause pays out largest when the exiled cards are the ones you could least afford to hardcast. The sixth-counter threshold is the pacing throttle: it wants a critical mass of connivers to fire the plan before the game outruns it, a real deckbuilding tax rather than a rider you collect for free. It is a rare instance of connive asked to do accumulating work, with a reward built to scale on the enablers rather than trigger once.

