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Moxonomy

Glorious Charge

Instant1 generic manaWhite mana

The white team-pump instant in its plainest form: every creature you control, plus one of each, until end of turn. The effect predates the keyword era's tidy ground rules, which is why later designs almost always bolted something onto it. Overrun gave the trample that turns a pump into a kill; Honor of the Pure narrowed the bonus to one color but made it static; Trumpet Blast and its kin pushed the swing higher in exchange for attackers-only. Glorious Charge does none of that. It buys exactly two mana's worth of combat math at instant speed, and the only knob it turns is the size of your board. That makes it a referendum on how wide you've gone: irrelevant with two bodies on the table, swingy with six, a blowout with the kind of token count an anthem effect is built to exploit. The instant-speed timing is what earns it a card slot over another body: it ambushes a block, survives a sweep aimed one point too low, or steals a combat the opponent thought they had read correctly. It is the unmodified base case, the version with no clauses, against which the more decorated wide-creature pumps are measured.

Glorious Charge (m10)
M10 · #11common
Pricing
Normal: $0.04
Foil: $0.15
Oracle Text

Rules text

Creatures you control get +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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