Gisa's Bidding
Two bodies for four mana is a fair sorcery rate and nothing more; the madness cost is where the math bends. Hard-cast, you pay four for four power across two blockers. Discarded into exile off any rummaging effect, any cycling-adjacent loot, or an opponent's hand attack that forces you to pitch it, the madness trigger lets you cast it for and turn a card that was already leaving your hand into a board presence. That is a free roll for decks already churning through draw-and-discard, and the timing is the real upgrade: two Zombie tokens are normally a tempo-neutral commitment locked to your main phase, but madness casts on the discard trigger regardless of whose turn it is, converting this into an end-of-turn flash threat when the pitch lands at the right moment. It also feeds the recurring zombie-tribal current of the graveyard-heavy black midrange it was built alongside: two bodies that count for swarm payoffs and sacrifice fodder, cast at a discount, off cards you wanted in the bin anyway. The whole design turns on one prerequisite, whether you can discard on your terms, and pays out generously when the answer is yes.



