Gimli's Reckless Might
Two effects stacked in one enchantment, both feeding the same aggressive posture. The haste line is the setup: a creature you play arrives ready to swing, so every drop is a threat the turn it lands. The formidable trigger is the payoff, gated on the total power of all creatures you control (attacking or not) hitting eight. That threshold is the pivot the whole card turns on. Below it, this grants haste and nothing more. Cross it, and every attack step opens a free fight: your chosen attacker slams into a creature the defender never volunteered, recurring every combat as long as the board sustains the count. The structural trick is where the fight lives. Fight usually rides on a creature's enter trigger or a sorcery and burns off after resolving; anchoring it to an attack trigger on a permanent turns it into a persistent removal engine, one that recurs every turn you clear the power bar and folds combat and creature-removal into a single step. The tension is that formidable and fight pull in slightly different directions. The count rewards board mass, but the fight rewards a single large body: point the trigger at a small attacker and it dies alongside its target, so the loop only holds if you have something big enough to survive what it fights. Board width feeds the trigger; board top-end makes the trigger safe. Meet both and combat becomes a removal loop the moment you already dominate the board.

