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Moxonomy

Gimli's Fury

Instant1 generic manaRed mana

The pump spell as legendary reward. A +3/+2 for two mana is a fine, unremarkable combat trick on its own: enough to win most bounces of the board, cheap enough to hold up as a bluff, nothing that rewrites the math. The trample rider is where the card takes a side. By gating the extra keyword behind the legendary supertype, the design turns a generic trick into a payoff for a deckbuilding constraint you have already agreed to, and legend-heavy decks are exactly the kind that need help pushing damage through a clogged board. That conditional is the whole design conversation: the baseline is priced for everyone, but the ceiling only shows up if you have committed to a critical mass of legendary creatures. The instant timing keeps the trample relevant, since the reward lands in the combat step where it converts to actual life loss rather than at sorcery speed where you would have to commit before blocks, letting an opponent chump safely. It rewards the same building pattern that legendary-matters shells have always chased, without demanding that pattern to be functional at all: the floor is a serviceable pump, and the ceiling is a targeted incentive to point your deck at a legendary-matters theme.

Gimli's Fury (ltr)
LTR · #582common
Pricing
Normal: $0.28
Foil: $0.32
Oracle Text

Rules text

Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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