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Moxonomy

Gimli's Axe

Artifact — Equipment2 generic manaRed mana

The +3/+0 is the loud line; the second one is where the design actually lives. Menace gated behind the "legendary" keyword is a rare thing to hang an Equipment on: most anthem gear cares about creature type or nothing at all, and here the evasion only switches on when the wielder is a named character. That splits the card's audience cleanly. On a generic token or a mana dork it is a plain three-power swing with no way past a wall. On a legendary attacker it becomes finisher armor, adding evasion that turns three extra points into damage a defender has to double-block to stop. The equip cost stays low enough that the axe can migrate between legends across a long game, chasing whichever named creature is best positioned to connect. This is gear that quietly rewards the singleton-legend way of building over the go-wide way: the more of your board carries names, the more of the card you are actually paying for. Nothing about the rate is exceptional, and that is beside the point; the conditional menace is the entire design argument, a small nudge toward decks where the fighters who matter are the ones with titles.

Gimli's Axe (ltr)
LTR · #581common
Pricing
Normal: $0.28
Foil: $0.38
Oracle Text

Rules text

Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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