Gilgamesh, Master-at-Arms
Most Equipment payoffs sit at the artifact-matters table, where the engine is the gear itself and the creatures are interchangeable handles. This one runs the loop backwards: the body is the payoff, and the Equipment is the fuel it digs for. The dig fires once as it enters and then again on every subsequent attack, so what starts as a single suit-up on arrival becomes a repeatable six-deep look every combat the body survives. The reward is not card advantage in hand but permanents already on the battlefield, which sidesteps the usual tempo tax of casting and equipping as separate acts. The final clause is what defines the card's purpose: dropping Equipment onto the table is one thing, but auto-attaching one to a Samurai collapses a two-turn setup into a single-turn threat and makes the tribe the reason the digging matters at all. A 6/6 at six mana that immediately assembles a menace is a self-contained aggro plan, but the design is asking to be surrounded: more Samurai means more targets for the free attach, more Equipment means a higher hit rate on every look. The narrow filter is the counterweight. The dig only finds Equipment; whiff on the top six and the rest bury themselves at random, so the payoff scales strictly with how hard the deck commits to the gear it wants to find.



