Gift of Immortality
Most recursion auras break under their own weight: kill the creature, the Aura goes to the graveyard, and you have spent mana to delay a death by one turn. The clever part of this design is the staggered return. The creature comes back immediately, but the Aura itself returns at the beginning of the next end step, which means there is a window where the recurred creature sits on the battlefield unprotected before the safety net reattaches. That gap is the entire balance of the card: an opponent who can kill the creature twice in a single turn (a second removal spell before the end step, or a sacrifice-and-respond line) can strip it for good, while a single-spell answer just resets the loop. The timing also makes it a natural engine piece rather than a pure protection spell. Anything with a death trigger (a Blood Artist drain, a creature that loots on death, a token-maker) fires every time the enchanted creature is killed and brought back, so the Aura turns a recurring death into a repeatable trigger source rather than a one-time insurance policy. It descends from the lineage of black reanimation written in white's color language: instead of paying mana each cast like Unearth or buying back a creature once, the resurrection is built into a permanent that pays out automatically, as long as nobody catches it in that one fragile end-step window.



