Ghost Vacuum
Graveyard hate normally has to justify a card slot on its own, so it gets attached to something you'd want anyway: a body, a cantrip, a repeatable trigger. This one takes the opposite tack. For a single mana it does the cheap, incremental work of a repeatable exile effect, tapping to strip one card at a time from any graveyard, which is enough to answer reanimator engines and flashback value at a slow drip rather than a single blowout. The wrinkle is what it does with the hoard it builds. The second ability turns the whole exile pile into your own reanimation payoff: six mana and a sacrifice reclaims every creature card you've banished, each arriving with a flying counter and stapled to a 1/1 Spirit body. That reframes the exiling entirely. It is not just denial; it is stockpiling, and the graveyards you've been picking clean become your own future battlefield, so disrupting and fattening the pile are the same action. The catch is the sorcery restriction and the sacrifice cost: the payoff is a one-shot that consumes the artifact. That is where the actual tension lives. Every turn the artifact sits in play, it keeps eating graveyards and keeps growing the eventual haul, but the moment you cash it in you lose the ongoing disruption. Do you keep it as a maintenance-mode piece of hate, or blow it up for a battlefield full of Spirits? The card asks a hate piece to double as a wincon, and choosing when to stop hating is the entire decision.



