Geralf, the Fleshwright
The trigger keys off the second spell of the turn, not the first, and that single clause is what pulls this Geralf out of the graveyard-value lineage his earlier printings belonged to. Where past incarnations mined mill and reanimation to assemble their undead, this one is a spellcaster whose warband is a byproduct of tempo: front-load a turn with cheap casts and the tokens pile up as a reward for chaining rather than for building a graveyard. The second ability is what turns wide into lethal. Because each Zombie that enters is sized up by every other Zombie that has entered under your control this turn, the tokens do not arrive as a flat row of 2/2s; they escalate, each new body landing larger than the last. That count is a running tally of the turn, not a snapshot of the current board, so a Zombie that has already died still contributes to what enters next: the total counters distributed depend only on how many Zombies you make, not the order you make them in. Sequencing buys you the shape of the threat rather than more of it, since dropping the small bodies first means the final one comes down enormous. The 2/3 does nothing on its own and asks to be protected; the payoff lives entirely in the turns you untap with it, cast twice or more, and watch a lopsided board assemble from spells you were casting anyway.



