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Moxonomy

Genesis Ultimatum

SorceryGreen manaGreen manaBlue manaBlue manaBlue manaRed manaRed mana

The final card in the Ultimatum cycle to resolve into a full-board explosion rather than a targeted effect, and the one that reads most like a payoff for building your whole deck around it. Seven mana across a three-color pip requirement is the constraint that pays for the ceiling: you are not casting this off two lands, and by the time you can, the game state is either yours to break open or already lost. The permanents skip your hand entirely and arrive on the battlefield, so the variance runs the other way from most card advantage. A hit-heavy top five turns into a swing that no seven-mana spell has any right to produce; a whiff still refills your hand, but a refill was not the point. The design leans on that tension deliberately: a deck packed with impactful permanents accepts the occasional dead flip as the cost of the good ones. It also plays cleanly with any permanent that wants to enter without being cast, since everything it drops sidesteps counterspells aimed at the stack. The self-exile clause is the honest tax; there is no rebuy, no recursion loop baked in, which keeps it a one-shot haymaker rather than an engine.

Genesis Ultimatum (piko)
PIKO · #189prare
Pricing
Normal: $1.10
Foil: $1.36
Oracle Text

Rules text

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

6 sets
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