Gastal Thrillroller
Most Vehicles arrive inert and hand the opponent a free turn to answer an empty shell before anyone commits creatures to crewing. This one folds the first attack into the entry: it becomes an artifact creature the turn it lands, so the 4/2 body swings with haste and trample before it ever needs a crew. That front-loading is the pitch, but the graveyard clause is the sharper piece of engineering. A finality-countered self-reanimation means the card carries its own recursion rather than borrowing a reanimation spell from elsewhere: it costs a card in hand to bring back, and the finality counter caps the loop at exactly one return, shutting the door before it becomes an engine. Because the buyback resolves only on your own main phase, it functions as grindy top-end refuel rather than an instant-speed ambush, which is the piece that keeps the second life honest as a fair tempo play. What emerges is a body that plays two roles across a game: a hasty early attacker a discard-heavy deck can profitably pitch, then a payoff for that same discard outlet later, arriving pre-crewed as an artifact creature so the second life keeps the immediacy of the first. The trample carries more weight than the modest four power suggests; a body that keeps coming back wants to push damage past chump blockers, not trade down against them.





