Garruk, Unleashed
The four-mana beatdown Garruk, stripped of every wrinkle that made the earlier five-loyalty versions of the character read as a control piece. This is the aggressive Garruk built to attack: a +1 that turns any creature into a trampling threat, a minus ability that develops the board by dropping a 3/3, and an ultimate that turns every one of your end steps into a free creature tutored straight onto the battlefield. The most interesting piece is the catch-up clause on the token maker. The −2 normally spends two loyalty for a single Beast, but if an opponent has outbuilt you on bodies, one counter comes back, softening the cost to a net −1. That refund does not hold Garruk steady, and it does not climb him toward the emblem: the token ability always trends downward. What it does is slow the bleed precisely in the board state where a slower planeswalker would be hemorrhaging loyalty, letting a four-loyalty walker linger on a contested board a turn or two longer than the math would otherwise allow. Only the +1 builds toward the seven-loyalty ultimate that ends the game if it resolves, and the card tips its hand well before then: it is a green midrange engine that leads with the beatdown and reaches for the emblem only when nobody managed to answer the parade of 3/3s and the swelling trampler on the ground.





