Galadriel's Dismissal
Phasing has always been white and blue's answer to a problem removal cannot touch: how do you make a creature go away without killing it, without triggering a death, without leaving a graveyard for a recursion deck to mine? The trick is that phased-out permanents return automatically on their controller's untap step, so this is a temporary answer by construction, a fog you can aim at a single threat. At one mana it does exactly that: a clean, instant-speed dodge for a lethal attacker, or a blink for your own creature to duck a targeted spell (the creature reappears with its auras and equipment still attached, so this is a hiding place, not a way to shed enchantments). The kicker gives it a second gear entirely. Pay the and the effect swings from surgical to sweeping, phasing out every creature a single player controls, which reads less like removal and more like a one-sided reset: an opponent's board vanishes for a turn cycle while yours stays intact. Because phasing sidesteps indestructible, protection, and death triggers alike, it answers boards that ordinary wraths cannot, and it does so without a single creature actually leaving play. The tension the card holds is time: everything it removes is coming back, so the value lives entirely in what you build into the window you bought.

