Gaius van Baelsar
Ordinary black edicts collapse a board into a single blunt hit: force the sacrifice of any creature, and let the controller keep whatever they least value. Splitting the effect into three named categories (tokens, nontokens, enchantments) turns that indiscriminate weapon into a category-selector. Against a board propped up by a value-generating token or a keystone copy, the token mode strips exactly that expendable body without ever prompting the opponent to feed you their chaff. The nontoken clause answers a hexproof or ward-shrouded finisher that targeted removal can't reach, because a sacrifice never targets and the protection screen simply doesn't apply. The enchantment mode is the genuinely unusual reach: black historically concedes to Auras, anthems, and enchantment-based engines, and folding an enchantment edict into the same body hands the color a lever it almost never gets. The price is symmetry, since you sacrifice from the named category too, and the choose-one structure means you commit to a single category on the way in: you can rip the enchantment or the creature, not both. The 3/2 body is incidental. The mode-selection is the entire design, converting one of black's oldest effects (the lineage that runs from Diabolic Edict through Chainer's Edict) into an instrument that reads which problem is actually on the table and answers that one rather than the average.

