Fugitive Codebreaker
A hasty red two-drop that swings for two and hits harder with every noncreature spell you follow it up with: prowess plus haste is the front half, playable on turn two in any deck built to cast cheap instants and sorceries. The graveyard those spells leave behind does double duty. It powers the flip: the disguise price starts at six mana and drops by one for each instant and sorcery card there, so a stocked bin collapses the cost toward its floor, and the same shell that turns on prowess is the one that pays for the unmask. The unmask trigger is a wheel: discard your hand, then draw three, reversing the usual instinct to hoard. This card wants you to empty out first, so the spells you cast to cheapen the flip and dump your grip are the same spells that build the discount, and the reset hands you a fresh three to keep the loop running. Casting it face down offers a slower, protected line while the graveyard is still thin, letting it wait behind ward until the spell count justifies revealing it. What holds the halves together is that fueling the graveyard and cashing it in are the same activity: every cantrip and burn spell both advances the prowess clock and lowers the price of the payoff.



