Fossil Find
Graveyard recursion almost always lets you pick what comes back; this one refuses to. The randomness is the price: pay the cheap cost and you pull something out of the bin, but the spell decides which something, turning a clean tutor-from-the-yard into a draw weighted only by what is down there. The second clause is the quiet rider, and it serves a narrow corner of the rules. Reordering does nothing for the card you just retrieved, and since the selection is genuinely random (every card equally likely regardless of where it sits) it cannot skew a future Fossil Find either. What it actually buys is control over the handful of effects that read cards off a fixed position in the graveyard, the old order-sensitive recursion of Corpse Dance, Shallow Grave, or Nether Shadow, where stacking the right creature on top is the whole point. Outside that company the reorder is dead text. The design rests on a tension most recursion sidesteps: power held low by surrendering the choice to chance, bundled with an organizational lever that pays off only when other cards in your deck care exactly where things lie. The cheap, uncontrollable recovery is the headline. The free reorder is the reason a builder who has stacked their graveyard around position might tolerate a retrieval they cannot otherwise steer.
